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sera T2 torpedo launcher torpedo's block sera destro beam
make quite some big balance issue, since the T2 torpedo launcher is nearly un-killable by sera destro
it's probably trying to target a bone which is under water https://github.com/FAForever/fa/blob/develop/units/XSB2205/XSB2205_unit.bp
TargetBones = {
'Abovetgt',
'XSB2205',
},
I really doubt that the torpedos (which are underwater) would block the beam of the destroyer
i'm sorry, i should have post the replay. And it is really the bone of the torpedo that block the beam (!) here it is : content.faforever.com/faf/vault/replay_vault/replay.php?id=6543057 log here : https://gist.github.com/shalkya/a8d689a200a97a64f3f74b0ce1ed17a4
you are correct, the beam hits the torpedos directly and is still over the water surface. I couldnt reproduce it at first since my dev version of the game loads FA and nomads from the git repo and for some reason the issue is not present when using nomads as well.
Since they are fired above the water, they don't travel that deep and their hitbox is much higher, so easy for beam weapons to hit them
@Garanas
So was just taking a look at this when a Ground fire is set to pretty much the max range. In the X part of the Line, the Torpedo is not even in the water it flies through the air and enters the water around halfway from the target as illustrated by the Y section when it is actually in the water. Not sure how to do this myself but would it not be better for the drops to enter the water and drop to a dept like the other ones and then continues is journey to help the collision boxes being hit by beam weapons
It flies out of the water? 😄
edit: oh lol! We'll fix that.