(Jip) Willem Wijnia

Results 464 comments of (Jip) Willem Wijnia

Processed the skirt size feedback in https://github.com/FAForever/fa/pull/6283/commits/5bd048c25b821d75a9729cbeaf93dec76fbf127d

Behavior at this moment: https://github.com/FAForever/fa/assets/15778155/1145b08a-bef2-4ebf-9812-be32efa115bc

I've looked whether we can include more context to understand if a buff is applied, and if so what type of buff would be applied. For example, whether there would...

> so instead I would sync select buffs at the start of the game (with the presumption that all adjacency buffs are initialized by then). Buff definitions rely on functions....

That's unfortunate. But having the two switches as checkboxes is nice either way I think.

In my point of view in the settings, above the command line arguments input box.

Thank you for your time and effort @Marc-Spector 👍 !

I can make the changes to the init files accordingly. Just ping me when it's ready.

@Dhomie The base branch is `develop`. It used to be `deploy/fafdevelop` for a long time. The commit originates from the [deployment workflow](https://github.com/FAForever/fa/actions/workflows/deploy-fafdevelop.yaml). It helps us identify what game version and...

If the goal is to prefer showing higher LODs sooner then you can also adjust the formula found here: https://github.com/FAForever/fa/blob/3bad1c40cf8465bf71445d85180d36bf0317d64e/lua/system/blueprints-props.lua#L115-L137 If you change `local factor = (k / n) *...