(Jip) Willem Wijnia
(Jip) Willem Wijnia
I'm personally a huge fan of this idea 👍 . These type of features can both be a balance knob as you describe while also improving immersion at the same...
Perhaps this is closed too fast? It doesn't need to have a large impact in practice. For example: What if we buff the standard movement speed by 1, and a...
> It's grunt work for sure and the fact that no one has picked it up and completed it for the good of the "community" shows how little people really...
Related to: https://github.com/FAForever/fa/pull/6260
About the feature: I like it, but I'm also feeling conflicted. I do certainly think it is interesting and novel and I also understand the value. While testing I noticed...
> I kept the second function around in case there are any non-projectile scripts utilizing the default damage's DoT by itself, and are expecting the first damage instance to happen...
You respond fast 😃 , in that case my preference would weigh towards better maintainability and just go for one of the two definitions. But I'll leave that decision to...
Please do not merge this right now, wait a few days until after the release is stable. If I am not mistaken then @Rhaelya wants these changes on FAF Beta...
> Alternatively, allow buildorders to be placed on a structure that has yet to finish exploding. This is not possible. But I'm in favor of reducing the explosion time in...
I personally think it would be interesting to have more unique death threads for various structures. That way we can drop the 'generic explosion' that applies to almost every unit...