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The main repository for the FidelityFX SDK.

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will come with FSR3.04 or have to wait for FSR 3.1 this quarter..

What is the status of Vulkan support for FSR3? What has been done and what is left? Is there a public dev branch somewhere with the current Vulkan dev builds?...

Hello, do you plan to add support for B8G8R8A8_UNORM? I think it's very popular format, especially for swapchain. Thanks!

ue5 fsr3 3.04 crashes on GTX 1050 (DX12) (FSR3+Framegeneration) --- Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000001440 UnrealEditor_D3D12RHI UnrealEditor_D3D12RHI UnrealEditor_D3D12RHI UnrealEditor_D3D12RHI UnrealEditor_D3D12RHI UnrealEditor_D3D12RHI UnrealEditor_D3D12RHI UnrealEditor_RHI UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor...

I've been working on integrating FSR3 at work to our own system. Since our backend uses EB's and FidelityFX does not, I've been having some problems with it. Are there...

When both enabled with FSR2.2.1 plugin, it would show error like below ![image](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/assets/113969722/a2ff7c3a-08e2-4b02-a7aa-ea8ffc789bfb) If only enabled with FSR3.0.3 plugin, it looks good. Currently on UE5.2.1 version

I am integrating FSR3 support in our software: https://gpuopen.com/fidelityfx-super-resolution-3/ The documentation says an **exposure** should be provided when evaluating super sampling, but it is set to **nullptr**. **What is the...

If neither FFX_GLSL or FFX_HLSL is defined SpdReduceQuad fail silently. This is can lead to really hard to debug issue if you try to add supports for another compiler. https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/a0632abf1350bb64c098573d84c42f053f053a6e/sdk/include/FidelityFX/gpu/spd/ffx_spd.h#L602

For example, BuildFSRSolutionNative.bat, launch any *VK configuration in Visual Studio. Both the 3D rendering and the UI are gray-ish. I'm on a mobile 4090. Thanks.

https://github.com/metarutaiga/FidelityFX-SDK-DX11 Here is the FidelityFX-SDK for DX11 It had FSR3 Upscaler and Frame Interpolation. (NO DXGISwapchain) Task --- - [x] Support for Shader Model 5.0 - [x] Patch GroupMemoryBarrier to...