FidelityFX-SDK
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[CRASH] ue5 fsr3 3.04
ue5 fsr3 3.04 crashes on GTX 1050 (DX12) (FSR3+Framegeneration)
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000001440
UnrealEditor_D3D12RHI UnrealEditor_D3D12RHI UnrealEditor_D3D12RHI UnrealEditor_D3D12RHI UnrealEditor_D3D12RHI UnrealEditor_D3D12RHI UnrealEditor_D3D12RHI UnrealEditor_RHI UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor kernel32 ntdll
would be nice to have blueprint nodes like this: "Supports FSR3: output bool" or disable it completly when not supported
can we get blueprint nodes for checking if the gpu is supported for this or something like that (GTX 1050 for example crashes when starting the game)