FidelityFX-SDK
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FSR3 UE5.4 plugin?
will come with FSR3.04 or have to wait for FSR 3.1 this quarter..
We are expecting to move straight to FSR 3.1 for the UE5.4 plugin.
hopefully we get the plugin soon :D
It seems illogical; if the release of 3.1 is so delayed, providing the updated plugin for UE5 would be more reasonable than having us wait for 3.1.
3.1 delayed? Where you get the info? Still can be on track this month, right?
3.1 comes out this month?
3.1 comes out this month?
Do you still believe that? It's already day 27.
3.1 comes out this month?
Do you still believe that? It's already day 27.
i dont think that, the one before me :P
AMD is sleeping....
5 Nixxes Sony PC ports received FSR3.1 yesterday, but the SDK itself has been delayed to July, as per AMD’s latest blogpost
The updated AMD FSR 3.1 SDK will be available for developers on GPUOpen in July 2024.
thanks for the info, hope early july :P
The lack of information in regards to updates for something as essential as this is extremely worrying.
they had blog post that "SDK" coming this month (July) i hope plugin is also included
ITS OUT
The plugin update is out now (Also supports UE 5.4), but the issue now is that it lacks Vulkan RHI support, which means if you're using Vulkan in Unreal Engine on Windows or on Linux, you cannot use this plugin.
Wasn't the big thing with the FSR 3.1 release supposed to be the introduction of Vulkan support?
Yes it should Work with Vulkan now
Yes it should Work with Vulkan now
I checked the source code for the plugin and I can confirm it only has code for D3D12 and it's swapchain and such. The Vulkan code for FSR 3.1 is nowhere to be seen in the current plugin version.
Yes it should Work with Vulkan now
I checked the source code for the plugin and I can confirm it only has code for D3D12 and it's swapchain and such. The Vulkan code for FSR 3.1 is nowhere to be seen in the current plugin version.
i tested with vulkan + FSR + FG => 160-200 fps d12 + fsr + fg => 100-110 fps d12 => 80-90 fps vulkan => 90-100 fps
on same location, no movement
it seems like FG needs FSR upscaler enabled, not tried another upscaler