Roman Chistokhodov
Roman Chistokhodov
I've made a simple test map with multisource (it uses the array of EHANDLES). [ms_test.zip](https://github.com/user-attachments/files/16624866/ms_test.zip) Press the first and the third button. Then save the game, reload and press the...
It's for reading into memory. So it shouldn't. `gInpusSizes` define the sizes in the save file. `gSizes` define the sizes of variables in the memory.
You can use `strip` on the binary to reduce its size (this should save around 4M) Also try using ldc2 instead of dmd (ldc generally produces smaller binaries than dmd)....
It's still an issue affecting Half-Life and mods. Hoping for a fix
Can confirm. It looks like all vgui1 elements don't show up. Motd and spectatator menu don't render as well.
@FridgeRacer nice finding! I too have Half-Life forced to run on the right monitor (I had to force it because unlike Source games HL didn't detect the primary screen). If...
Can we have this issue prioritized somehow? This needs to be fixed. Impossible to play HL deathmatch or TFC like this.
`panim` is not null even if sequence file is missing. It comes from `StudioGetAnim` which never returns null
Same issue. I don't have it with Sven Co-op or Source games though. Currently I use a global shortcut to execute [this script](https://github.com/jc00ke/move-to-next-monitor) in order to move a game to...