Roman Chistokhodov
Roman Chistokhodov
> There external resource needed. I see Wiki as the best case. Btw, can someone add *Topics* to repository details? I propose `halflife`, `half-life`, `goldsource`, `goldsrc`, `xash3d`, `crossplatform`
I've updated the list of fixes in https://github.com/FWGS/hlsdk-portable/issues/263#issuecomment-1179632283
> We can fix weapons behavior without CLIENT_WEAPONS macro in master branch. That would be a good start. Also should do this for Opposing Force weapons (and check them with...
Opfor has `sv_oldweapons`, but we don't keep a compatibility with original opfor dlls anyway.
I asked more people, and it seems it's up to the map, not to the game code.
We had a fix for attack time https://github.com/FWGS/hlsdk-xash3d/commit/0e251e6f095514b3b27a0d99b2217dab09d6b612 Or is there something else that should be fixed?
If this patch is applied https://github.com/SamVanheer/halflife-updated/commit/8c26a9910923edb62dd796888b20d32853df118a there's no visible double beam anymore, because both generated beams use the same direction.
Yep, by original Half-Life I meant the current steam version.
Do we really need any of these changes in master? I think we have this repo for the next reasons: 1. Ensuring that it works on xash3d and widening the...
I like the idea of `sv_cheats` autoupdate though. Other changes are just for more flexible server tuning.