Roman Chistokhodov

Results 109 comments of Roman Chistokhodov

I checked the output of SDL2 configure in travis logs and it says `Audio drivers : disk dummy oss` alsa(dynamic) and pulse(dynamic) must be also present in order to make...

libasound2-dev:i386 maybe? And libpulse-dev:i386 You can also clearly denote your desire to have dynamically loaded pulse and alsa by --enable-alsa-shared and --enable-pulseaudio-shared Another problem with the release archive is that...

Partial work has been done in https://github.com/FWGS/hlsdk-portable/pull/447

Closing as solved by https://github.com/FWGS/hlsdk-portable/pull/368

I'm closing this issue as everything planned seems to be done. I still haven't tried building for Android but I saw instructions added.

@nekonomicon can we just close this issue as it's clearly not an issue with this sdk, but with the one that was used to make the Android build?

I think the message stays for too long, longer than the node graph building usually takes. And there's no way to control the duration. But it's up to you.

They also got the train sprite wrong as described in https://github.com/ValveSoftware/halflife/issues/3510 But it's more of the resource issue.

Imagine the following situation. The mod uses this code and provides sprites for high resolutions. Some sprites are larger than 256x256 and the pre-anniversary goldsource wouldn't be able to load...

As I said before, before merging we need to add a dynamic check for the legacy GoldSource version so mods won't try loading highres sprites when running on steam_legacy.