Roman Chistokhodov
Roman Chistokhodov
> Mod probably will use VGUI2 to show something important on screen. A mod can use VGUI2 just to render scalable texts, like Counter Strike does.
> And probably need to build with proprietary vgui by default for this platforms. Not sure about that. This requires initializing and dowloading submodules, and I would stick to a...
Set GoldSource support by default. Also updated build instructions in https://github.com/FWGS/hlsdk-xash3d/pull/266 Next steps: - Better description of the project. - Comprehensive list of bugfixes (in the Wiki?) - A note...
The list of bugfixes so far: - Fixed an occasional bug when houndeyes stuck unable to do anything. Technical detail: now monster's `Activity` is set before the call to `SetYawSpeed`....
> GitHub Wiki pages are completely useless. Just by cloning Git repository, you won't get any of the documentation. For example, engine has all the needed pages in Documentation/ folder...
@Velaron, oh, I forgot this approach works on Windows too. I think it didn't work for me in github workflow at some point, so I changed to msbuild. But it...
@a1batross I understand. It just feels weird to have an intormation about other mods in the specific mod branch.
> Maybe use Github Pages? Github pages need to be in html which is inconvenient.
> It's all over about putting few text files into the repo. What's wrong about that? As I said I feel it's wrong for mod branches to have an information...
> I think we can place build instructions and list of fixes under spoilers into readme.md. What's about a list of supported mods?