Eideren

Results 231 comments of Eideren

This is outside my area of expertise sadly, hopefully @xen2 or @tebjan can chime in

Even more info over there in the source https://github.com/stride3d/stride/blob/763a529cc15836a7a6436453718e6ca08317dda6/sources/tools/Stride.Importer.3D/MeshConverter.cs#L529-L532 I forgot half of why this nonsense exists, but from what I remember it's not trivial from our end - I'm...

We have one in our tests: https://github.com/stride3d/stride/blob/master/sources/data/tests/knight/scenes/he03_run.fbx The sword should be on the character's back: ![image](https://github.com/user-attachments/assets/ad0c0c7b-0347-4e7c-9380-0c74294c610e) But currently sits on the floor: ![image](https://github.com/user-attachments/assets/93804b5e-ce11-40ef-9cfe-dd02dd094b0f) This is specific to assimp as we...

I can repro your case by importing `knight.fbx` first as a model with skeleton, then importing `he03_run.fbx` as just an animation and filling in the skeleton and preview model with...

There's a small issue right now where the selection's name label in the property grid is set to no selection when selecting an asset after selecting an entity, not yet...

@MeharDT I was not aware of this one, you're right, we'll revisit this issue whenever UWP support becomes problematic then

@Kryptos-FR @MechWarrior99 did discuss this PR with us, see https://discord.com/channels/500285081265635328/500290856532574209/1283586888409550868 I don't think we should dissuade our users from contributing towards refactoring some of our systems if those make sense....

Should I close this one @MechWarrior99 - you're moving on to a larger change to the UI afaik, so not sure this is still relevant ?

Hadn't noticed this one, thanks for the contribution @Jklawreszuk !