Eideren
Eideren
We're back to the previous issue with the materials, we need to only have the materials that are assigned to an object on that object, not every material that was...
The vertices are at the right position in world space, but each mesh's pivot point is not right below the model, like it is in the file, it is set...
Throws in `ResetMaterialsOnPrefabItems` when importing into a folder, that method definitely required a second cleanup pass anyway. How about you replace those strings and pass references or ids around, this...
Most of my comments have not been addressed, moving this to draft while you take care of those. Feel free to set it to ready once it is actually ready...
Those listed below the following message https://github.com/stride3d/stride/pull/2898#issuecomment-3323404313
Yes, I got that, but you haven't gone through the review I made below the message I linked here https://github.com/stride3d/stride/pull/2898#issuecomment-3323404313 This stuff:
Ah, okay, my bad, that's on me. Give me a sec.
Did you test your changes ?
Well, not sure what you did test, but I can still repro the naming issue I mentioned
The one I mentioned there as I said https://github.com/stride3d/stride/pull/2898#discussion_r2392252314 - Changing the name of a model asset in the editor changes the actual mesh that gets imported