Dread Knight
Dread Knight
A low health target poked by Chimera's Battering Ram should take the killing blow, slide to the new location and then die (leaving a drop), this way it could encounter...
Ranged unit moving abilities like Snow Bunny's Blowing Wind and Cycloper's Tractor Beam should be able to finetune their power in order to be able to place the target units...
Currently, ranged attacks done at melee range are considered melee. As most units are creatures that don't really use any props, there should be another type of attack, that is...
> Arm Shield - this ability is passive. > Reduces a fixed number of damage points from incoming basic attacks. > 10 damage points attack reduction. > Upgrade: Reduces from...
Dropped avatar #1274 should be held by a chain (sprite required) and also play a related sound.
The track list from the audio player view could get revamped: * should display track information on multiple rows (track name top, artist name and track length under) * should...
**Travel Waypoint:** allows Toxic Shroom to shrink down into a little shroom while growing from another one, being able to travel around the battlefield. Requires to be on top of...
Targets hit by burn damage should have an explosion animation played at impact http://opengameart.org/content/explosion-sheet
There should be a Lust combat location that's all volcanic land with a lava river in the background and spiky mountains, based on this as reference https://opengameart.org/content/fire-rpg-background
The `src/index.ejs` should be split into stand alone files that get concatenated on webpack build as it contains too many things inside it, making it kinda hard to deal with....