Dread Knight

Results 324 issues of Dread Knight

A low health target poked by Chimera's Battering Ram should take the killing blow, slide to the new location and then die (leaving a drop), this way it could encounter...

coding
abilities

Ranged unit moving abilities like Snow Bunny's Blowing Wind and Cycloper's Tractor Beam should be able to finetune their power in order to be able to place the target units...

coding
visuals
abilities

Currently, ranged attacks done at melee range are considered melee. As most units are creatures that don't really use any props, there should be another type of attack, that is...

coding
abilities
priority

> Arm Shield - this ability is passive. > Reduces a fixed number of damage points from incoming basic attacks. > 10 damage points attack reduction. > Upgrade: Reduces from...

coding
abilities

Dropped avatar #1274 should be held by a chain (sprite required) and also play a related sound.

coding
visuals
audio
artwork

The track list from the audio player view could get revamped: * should display track information on multiple rows (track name top, artist name and track length under) * should...

coding
visuals
audio
brainstorm

**Travel Waypoint:** allows Toxic Shroom to shrink down into a little shroom while growing from another one, being able to travel around the battlefield. Requires to be on top of...

coding
abilities
brainstorm

Targets hit by burn damage should have an explosion animation played at impact http://opengameart.org/content/explosion-sheet

coding
visuals
abilities

There should be a Lust combat location that's all volcanic land with a lava river in the background and spiky mountains, based on this as reference https://opengameart.org/content/fire-rpg-background

artwork

The `src/index.ejs` should be split into stand alone files that get concatenated on webpack build as it contains too many things inside it, making it kinda hard to deal with....

coding
priority
pipeline
bounty