Dread Knight

Results 324 issues of Dread Knight

We'll need some feathered wing flap sound effect for Scavenger's flying movement.

coding
audio

We'll need a stepping into mud sound, which will replace the regular step file when an unit will walk into Swine Thug's Mud Bath traps https://github.com/FreezingMoon/AncientBeast/blob/master/development/deploy/sounds/step.ogg

coding
audio

SFX required for Swine Thug's Ground Ball ability: he will swing his wooden baseball bat into a pretty solid dried up boulder made out of mud, launching it afar. http://ancientbeast.com/units/#Swine_Thug

audio
abilities

SFX required for Swine Thug's Mud Bath ability: this one could be composed of multiple sounds eventually, but for now, since animations and some sprites are missing, it could be...

audio
abilities

When Scavenger will perform its Deadly Toxic attack, it will quickly remove its mask and sync teeth into a nearby foe, which will take poison damage every turn. The sound...

coding
audio

Selecting an upgraded ability should keep its frame design consistent, so more colored frames are required.

coding
visuals
abilities
bounty

Hovering an inactive unit or its avatar should show its movement range using smaller outlined hexagons. Currently hovering a unit's avatar does show the movement range, but using regular sized...

coding
visuals
easy
bounty

Nightmare Icicle Tongue should not work on lines that only have allies on them.

coding
abilities

If Uncle Fungus uses upgraded Supper Chomp on a unit and he's already full health, a "Burp!" should be displayed above as a hint (similar to amount of healing text)...

coding
visuals
audio
abilities

Snow Bunny's Big Pliers upgrade could change to "Upgrade: No removal of frozen status.". This way he could do more damage to units while pushing them away and keeping them...

coding
abilities
brainstorm