Dread Knight
Dread Knight
This creature is a stuffed puppet, the passive could allow it to bypass materialization sickness while the second ability could allow repairing self / allies or disable other units. **Stuffed...
**Immortal Tree** > Ressurects itself within a few rounds with half of health from last time if no creature is on top of the corpse. > 5 consecutive turns are...
Activatable abilities should probably have an extra description field in-game in their tooltips indicating the range and directions usable or when the ability can actually be used.
When targeting an ability, the colored glowing hexagons under the active unit should be on top of the black ones. 
Tablets or Smart-TVs (touch screens ideally) could be running the arcade version of the game in kiosk mode so that players from all around the world can play together in...
Materialization fade-in should be longer than x-ray/ghosting: one second for each hexagon the creature occupies.
When a new unit starts, there should be an animated visual effect, having player coded filled hexagons sort of circle in towards the currently active unit, sort of fully starting...
SFX needed for Swine Thug's Baseball Baton, which ability is a basic attack of him swinging a wooden baseball bat into a nearby enemy. http://ancientbeast.com/units/#Swine_Thug
http://ancientbeast.com/units/?view=sets#Cyber_Wolf **Bad Doggie** - dog/wolf bite attack. **Metal Hand** - a heavy punch sounding metallic; could also use an electric sparkle sound for the upgraded version, the sparkle itself could...
http://ancientbeast.com/units/?view=sets#Snow_Bunny Bunny Hop - a little jump to an adjacent hexagon: something rather small and fluffy hitting the ground. Big Pliers - teeth snapping in something. Blowing Wind - breathing...