Dread Knight
Dread Knight
When moving medium and large units, hovering a location within the movement path that's located on the rows above the location of the unit should trigger X-Ray if the second...
Scavenger could once more fly over any creatures / obstacles / traps by default, while the upgrade could allow the unit to stack unused movement points (maybe up to a...
Should have a combat location, Shroom Groove, revolving around the attached artwork as reference. 
Currently, Poisonous Vine is not a very strong ability, Nutcase doing things way better with Hammer Time. ~~Poisonous Vine should trigger even when the unit is using abilities.~~ #>~~Poisonous Vine...
Nutcase's Fishing Hook animation should have the target unit thrown above Nutcase itself, as the crush damage from the ability is meant to be a falling / ground slam damage...
Scavenger's regular attack, Slicing Pounce, should sound kinda like a slash, while having the attack being recognizable by the sound effect itself.
A new unit will be pushed into first tier soon and it could use a shout in .ogg format https://github.com/FreezingMoon/AncientBeast/tree/master/units/shouts Possible names: Mangler or Angler Man, so the shout should...
`Upgrade: Also self casted if used inline.` So instead of energy reduction if used on self, it will cast on target location and if it's inline (both backward and forward...
When a unit dies from dots from different players, the score should be awarded to the one doing the higher damage.
If an unit dies while stepping into damaging traps that belong to different players, the score shouldn't be awarded to any of the players if the damage was equal.