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Batmadillo

Open DreadKnight opened this issue 9 years ago • 0 comments

Arm Shield - this ability is passive. Reduces a fixed number of damage points from incoming basic attacks. 10 damage points attack reduction. Upgrade: Reduces from all abilities.

This reduces damage from the first usable attack of every unit. The deduction is done after the final damage was calculated, right before it's applied. This way it makes proper sense, as some attacks are a cocktail of multiple types of damage. It's very effective against multi-hit abilities, as it will reduce damage from each hit. If it reduces damage received to 0, then the hit(s) are considered blocked and may not debuff Batmadillo, while in some cases they'll not propagate as well (like from Nightmare's Icicle Spear, even upgraded).

The upgrade makes this usable against all abilities, including traps and its own Screaming Bat.


Mega Slicer - costs 20 energy pts. Slashes nearby foe using the claws. Target loses 3 defense permanently. 30 slash damage & defense debuff. Upgrade: The debuff can now stack.

Usable on a frontal nearby foe, including diagonals; backwards targeting too. The normal ability will only reduce 3 defense, even if hitting that same unit multiple times. Hitting different units will be most effective as it applies the debuff to each one. Targets that don't take any damage from the hit won't get debuffed.

The upgrade removes that restriction, being able to constantly stack the debuff, could even cause unit defense to become negative I guess (provided the damage formula allows doing so). (otherwise it would be most effective to attack same unit until its defense is down to 0)


Screaming Bat - costs 40 energy pts. Flying fiend attack that will damage every single hexagon of current row. 10 sonic plus 9 mental to whole row. Upgrade: Can also target side lanes.

You can only target your current row and a bat will fly from behind and damage every hexagon of the current line as he flies along. Batmadillo will take hits as well, so this is most efficiently used when not fatigued and having the passive ability upgraded, while standing inline with least allies possible and hopefully all foes. Bigger units get hit multiple times, as the damage is dealt to each hexagon.

The upgrade will allow targeting the upper or lower rows as well, being able to avoid doing damage to self.


Eclipsing Leap - costs 60 energy pts. Catapults itself to strike any enemy that has 3 inline hexagons available. 18 pierce + 18 crush damage on hit. Upgrade: +18 slash damage added.

Batmadillo will be able to jump at any foe from the combat field that has 3 hexagons inline (back or forward), striking it upon landing. Can even target shielded foes, even though they won't be taking any damage at all. The strike will be performed mid air, just before landing, so Snow Bunny won't be able to dodge this with its passive ability, Bunny Hop.

The upgrade increases damage by 50%, adding another physical source.


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DreadKnight avatar Jun 08 '16 23:06 DreadKnight