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Fix failing navmesh for static meshes

Open Doprez opened this issue 1 year ago • 2 comments

PR Details

There seems to be a common error that I think comes from GameStudio. This error makes references not available when processors attempt to reference them in code.

This is a band-aid fix that should resolve issues with reading static mesh data that's not available.

A bit of added info, this seems to only affect procedural meshes.. not sure why that would be.

Related Issue

https://github.com/stride3d/stride/issues/2326

Types of changes

  • [ ] Docs change / refactoring / dependency upgrade
  • [x] Bug fix (non-breaking change which fixes an issue)
  • [ ] New feature (non-breaking change which adds functionality)
  • [ ] Breaking change (fix or feature that would cause existing functionality to change)

Checklist

  • [ ] My change requires a change to the documentation.
  • [ ] I have added tests to cover my changes.
  • [ ] All new and existing tests passed.
  • [x] I have built and run the editor to try this change out.

Doprez avatar Jun 29 '24 18:06 Doprez

Some more research may be needed here. This got rid of the first hurdle but now it seems to crash when a second static mesh collider is added.

Doprez avatar Jun 29 '24 19:06 Doprez

Cool, I'll mark this as wip then

Eideren avatar Jul 06 '24 11:07 Eideren