DolceTriade
DolceTriade
Sorry thanks for fixing. LGTM
Ok, before doing some extensive redesign, I think it's fair to say this improves the situation. Perhaps it is fine to submit as is to improve the situation and then...
I can't comment on the blockiness, but without this (or the revert) I see a significant increase in dynamic light intensity and both this and the revert both return it...
Do you think it's odd that all three of us have 3 kinda separate issues?
I'm not sure I fully understand. I think we have an option to lock view with the normal for wallwalking somewhere... have you tried that? https://github.com/UnvanquishedAssets/unvanquished_src.dpkdir/blob/aade3432e02071e3afe65295269f063880dbd593/ui/options_player.rml#L27
Probably not since third person view is a bit of a cheat since it allows you to look around corners. if you want to try to prototype your changes, I...
I dislike the fact that instant building is not enabled automatically via devmap. This was the behavior in tremulous. Maybe I can check for the archive flag?
> Doing this is a regression if I'm right I would argue making the change was the regression since it was a change from before. > It meant loading a...
I did it by calling this function via Lua right when the player spawns. ``` diff --git a/src/sgame/sg_client.cpp b/src/sgame/sg_client.cpp index f6a31ac0a..deb76f861 100644 --- a/src/sgame/sg_client.cpp +++ b/src/sgame/sg_client.cpp @@ -1784,6 +1784,8 @@...