Daemon icon indicating copy to clipboard operation
Daemon copied to clipboard

Fix post-deph lighttile

Open VReaperV opened this issue 1 year ago • 2 comments

Do RenderPostDepthTile() once after depth pre-pass of the first view that doesn't have any nested views. Fixes the issue in #1212.

VReaperV avatar Jun 30 '24 23:06 VReaperV

I can't comment on the blockiness, but without this (or the revert) I see a significant increase in dynamic light intensity and both this and the revert both return it to the same level.

I suppose LGTM?

DolceTriade avatar Jul 01 '24 06:07 DolceTriade

Do you think it's odd that all three of us have 3 kinda separate issues?

DolceTriade avatar Jul 01 '24 06:07 DolceTriade

Works for me, LGTM.

Do you think it's odd that all three of us have 3 kinda separate issues?

Not really, I suppose OpenGL buffers can have undefined contents.

slipher avatar Jul 03 '24 02:07 slipher

Not really, I suppose OpenGL buffers can have undefined contents.

Yes, glBufferData() with a nullptr makes the contents of the buffer undefined.

VReaperV avatar Jul 03 '24 10:07 VReaperV