DolceTriade

Results 194 comments of DolceTriade

Can we change this in the UI rather than here?

Also I'm not sure medium is the right choice here. https://github.com/Unvanquished/Unvanquished/commit/84d6a234e5756ef8725fda0a8f9c9afad54427b2 I agree with Sixthly here.

This is definitely very important. I think it's confusing when people are slowed or something and they're like "am i lagging??"

I think when we get trapped, I think a fullscreen effect would be way cooler. The HUD indicator can be included too.

Why not both? I don't think it will be significantly more effort to do both. However, I wouldn't gate one until we have both :) Given that we are talking...

imo, the AMP patch is too mapper specific though it does unlock nice functionality. Unlocking this functionality via generic scripting will be much better.

I'm not sure I agree. There was a reason that the AMP patch wasn't upstreamed into Tremulous: the devs thought it was hacky.

fwiw, I don't think the layout parser is a good example for this. The layout parser has a single buildable per line and each buildable has only a few parameters:...

Ah you're right... ``` struct dtOffMeshConnection { /// The endpoints of the connection. [(ax, ay, az, bx, by, bz)] float pos[6]; /// The radius of the endpoints. [Limit: >= 0]...

If it's close to json, should we just use json? or maybe jsonl?