DolceTriade

Results 459 comments of DolceTriade

Again, you're missing the *core* issue. G_LogPrintf (https://github.com/Unvanquished/Unvanquished/blob/0614b6650439c9c5aedefb7d183988343f0b46f4/src/sgame/sg_main.cpp#L1588) is doing the stripping not us. That's why I've been saying the only other path forward that I would consider would be...

To recap: G_LogPrintf takes a string, prints it to console, strips colors, writes to log file. My new behavior: takes a string, prints to console, strips colors except within control...

The proposal doesn't allow stripping things that are both inside the format string and within the interpolated string. For example: ``` G_LogPrintfColored( "ClientRename: %i [%s] (%s) \"%s^*\" -> \"%s\" \"%s^*\"",...

Sure, this same facility could be extended for log redaction. I don't think the actual escape codes matter as long as they are available in an enum/constant. We should definitely...

What is the long term fix? Are you saying we should create another mechanism for syncing arbitrary data between the server and client?

Can use reddit or another system that allows upvotes/comments.

It's not like github is some amazing tool for this anyways. Upvotes at least allow us to track perceived interest in a feature. Github allows reactions, but you can't search/sort...

It is definitely from the IQM conversion. I think this is the new death animation that was "unlocked" (ie, always existed but was never exported). I thought it was honestly...

Armory experience is subpar for sure. I think we need to reconsider our current implementation of circle menus.

Hm, so we were always adding 250ms to the reload time? Regardless of whether we should add this time back explicitly by bumping up all the reload times, I think...