DolceTriade

Results 459 comments of DolceTriade

Those are some pretty big caveats. Another caveat is that RMLUI probably does not support 5.1. Further RmlUI makes heavy use of the __gc and __pairs metamethods.

Further, I would argue that using custom huds is not a sandboxing issue, but a policy issue. I don't think any sandboxing we do is really going to allow fetching...

Do you get stuck or does escape unbrick it?

I think using a builder paradigm is sensible. I would rename some of the methods tho: First of all, I would avoid mixing lower case methods with upper case methods....

https://github.com/Unvanquished/Unvanquished/assets/1097524/9f410400-ef70-41e8-bdfb-4745d344aee8 Attached is a video. Likely a bug in our transform code. An interesting thing is that it doesn't scale with all of the items, just that specific one. It...

This is only partially addressed.

Yeah I agree that this "intermediate" solution is not really doing anything.

ya need to do this in code. Could probably add cfgs to note the bone to rotate at and just rotate the bone accordingly

``` ❯ make [ 5%] Built target srclibs-rmlui [ 5%] Built target src-sgame-entities.yaml [ 6%] Built target srclibs-minizip [ 7%] Built target srclibs-fastlz [ 9%] Built target srclibs-detour [ 11%]...

Further, if I set USE_GENERIC_ARCHITECTURE to false, I get: ``` ❯ make [ 5%] Built target srclibs-rmlui [ 5%] Built target src-sgame-entities.yaml [ 6%] Built target srclibs-minizip [ 7%] Built...