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Tessendorf waves simulation
Description
Testing
TODO list:
https://user-images.githubusercontent.com/38212505/110482367-494a1e80-80f1-11eb-87a4-6527be688b4b.mp4
Not a proper heightmap, but much closer to the expected result.
https://user-images.githubusercontent.com/38212505/110803902-59e0cd00-8288-11eb-9d7a-c305320de59c.mp4
It still has to be centered, right?
tessendorf-waves-simulation-2021-03-11-16-06-59_tezBXDah.mp4
It still has to be centered, right?
not really because it gets tiled on a big ocean surface
The phase random seeding still looks wrong, it should have no discernible patterns at startup.
The phase random seeding still looks wrong, it should have no discernible patterns at startup.
Yeah it still looks symmetrical with respect to the diagonal. Will fix that
https://user-images.githubusercontent.com/38212505/110963386-aeed1380-835a-11eb-8997-2e220e4ebb43.mp4
ok this one looks fine for me,
https://user-images.githubusercontent.com/38212505/110966870-6afc0d80-835e-11eb-8b72-6397ea2135a3.mp4
Posting this here because discord slideshows my screen captures for some reason
something is very wrong here.
https://user-images.githubusercontent.com/38212505/111040473-c18b4980-843b-11eb-8006-dc58b44bf804.mp4
https://user-images.githubusercontent.com/38212505/111040525-f3041500-843b-11eb-88e0-0d168fb3206e.mp4
The second one is the first one but zoomed out 2x and tiled.
Tessendorf.Waves.Simulation.2021-03-13.20-35-39.mp4 Tessendorf.Waves.Simulation.2021-03-13.20-37-16.mp4
The second one is the first one but zoomed out 2x and tiled.
https://www.youtube.com/watch?v=xi_3v-FpKFg
https://user-images.githubusercontent.com/38212505/112663548-a3711080-8e61-11eb-98e5-983ead40f843.mp4
The best view i managed to achieve. Hate the lighting tho
Tessendorf.Waves.Simulation.2021-03-26.14-42-33.mp4
The best view i managed to achieve. Hate the lighting tho
add a skybox, fresnel and an underwater colour
https://user-images.githubusercontent.com/38212505/113052456-d3951800-91af-11eb-867b-75ea744e5391.mp4
Well this is what i've got so far. The task is mostly finished, but i'll try to make the water shading a bit more realistic.
I think i fixed all the stuff you commented about so far @devshgraphicsprogramming
[CI]: Can one of the admins verify this patch?