Darío
Darío
@kisg Awesome to hear! I'll be glad to review and merge it once it's done!
> @DarioSamo Would it be possible to rebase this PR on the current master before I create the Metal PR? It might take some work but I'll see to get...
@kisg Rebased on top of the latest master.
The reticle is not tagged so it's using auto-interpolation and skipping very large movements like the initial part of the animation. This can be fixed by just adding a base...
> And I never managed to outrun the load on vulkan windowed for some reason. The underlying problem is that if the GPU does not support asynchronous copy queues properly,...
We're fairly confident in the explanation I gave above at this point and you'd see it reflected if we added measurements to the average transfer time when the issue hits....
Check the notice on the OP for a Pull Request that attempts to fix the problem.
> PR build has improved the situation big time (using Vulkan), Eggmanland no longer takes forever to load at 100% resolution for me. The issue is not completely fixed, however,...
Further digging has led into suspecting something is wrong with the DMA queues on this particular driver. Changing this line: https://github.com/godotengine/godot/blob/db66bd35af704fe0d83ba9348b8c50a48e51b2ba/servers/rendering/rendering_device.cpp#L5996 To use either COMPUTE or GRAPHICS has fixed the...
Fix has been merged.