Results 683 comments of Daniel Gibson

I could reproduce the crash, see #374 Regarding the original issue, I'd be nice if @macalimlim could do the test described in https://github.com/dhewm/dhewm3/issues/348#issuecomment-818302049

@macalimlim does this issue persist? You could test the latest master code and if it's still broken post the output? Thanks in advance! :)

you should put the whole base/ folder there ("there" being `~/Library/Application Support/dhewm3/`), not just its contents. Are you using the binaries from https://macsourceports.com/game/doom3 ? If you still can't get it...

RBDoom3BFG also uses SDL? It's weird that SDL doesn't detect the resolution correctly. Which SDL version are you using? Which desktop? Wayland or X11? What GPU (+driver)? Can you post...

so xrandr reports the wrong resolution. you could try to force dhewm3 (or more specifically SDL) to use wayland, like `SDL_VIDEODRIVER=wayland ./dhewm3`, maybe that works better

You could try changing `r_fullscreenDesktop` It might also be worth trying SDL 2.0.22 or even their latest git code.

So this happens with both `r_fullscreenDesktop 0` and `1`? Have you tried newer SDL versions?

For sake of completeness, some comments you made in the MacSourcePorts Discord: > Ah, it seems it might be an SDL bug, but combined with the fact I'm using two...

> Hakase: First run: set to 1920x1200 windowed mode and restart > Hakase: second run: toggle fullscreen and restart > Hakase: third run: Still opened in small window, so quit...

@shinra-electric I just pushed a commit that will log even more information, can you rebuild from latest git and try again?