Daniel Gibson
Daniel Gibson
What operating system are you using? What's your GPU? What driver? Can you start the game in a terminal and post the output you get when starting dhewm3?
Hmm looks ok ``` Initializing OpenGL subsystem Using 8 color bits, 24 depth, 8 stencil display OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce RTX 2060/PCIe/SSE2 OpenGL version: 4.6.0 NVIDIA 455.38...
I just noticed that when I set `r_waylandcompat 1` (on my X11 system with nvidia drivers) I get the same glitch - which is probably why we put it behind...
Could everyone affected by this bug please try this branch: https://github.com/dhewm/dhewm3/tree/debug-gfxglitch If you're not familiar with git, you can also download the source as a [.zip](https://github.com/dhewm/dhewm3/archive/refs/heads/debug-gfxglitch.zip) or [.tar.gz](https://github.com/dhewm/dhewm3/archive/refs/heads/debug-gfxglitch.tar.gz). You'll have...
@macalimlim @Cowcat5150 Does the issue still happen in your systems? If so, could you please test that debug branch as described in the previous comment? Thanks in advance!
Can you post the output you get with 16bit screen depth? Does the `Got 8 stencil bits, 24 depth bits, color bits: r8 g8 b8 a8` line look different? Can...
Can you run dhewm3 in gdb to get a proper backtrace when it crashes? start it like `gdb --args ./dhewm3 +set in_nograb 1` then in gdb enter `run` which should...
Thanks! It's weird that it crashes - I don't think anything has changed regarding precompressed textures (.dds). Can you also test the 1.5.1 release version: https://github.com/dhewm/dhewm3/releases/tag/1.5.1 and, if that version...
Do you still have the old dhewm.cfg? If so, can you upload it? It probably shouldn't crash with whatever option you have set there.. So do I understand correctly that...
that shouldn't cause crashes, "official dhewm3" will just ignore cvars it doesn't know