Results 27 issues of Daniel Gibson

State: why not just make the states (non-static!) members of the Heroine class? Then Coop is no problem because each Heroine has her own states and you still don't have...

Since 1.5.0 I avoided breaking the API for Mod DLLs, so **1.** Mods maintained externally (like librecoop) are compatible with all dhewm3 versions since then, and **2.** I don't have...

https://www.google.com/search?q=reactor+bug+doom+3&oq=reactor+bug+doom+3&aqs=chrome..69i57.1850j0j1&sourceid=chrome&ie=UTF-8 A synthesis of the bug: If you press the button on the main elevator before you have turned on the reactor, it will permanently register as having low power,...

From Qlastic on Discord: > Hey, found another bug for you the next time you get around to it. In the very first area of the game, literally the hangar...

From Qlastic in the idtech4 Discord: > The zombies head/face flickers at the top of the ladder at what looks like the end point of his scripted sequence before he...

From https://twitter.com/natzaw_/status/1312745825517395971 and following, seem to affect both Vanilla Doom3 and dhewm3. As far as I understand some nvidia GPU, a 144Hz display and RTSS were involved, though apparently the...

That is an old problem, see http://www.doom3world.org/phpbb2/viewtopic.php?f=1&t=14766 Its usage seems to trigger problems when loading a savegame, according to http://www.doom3world.org/phpbb2/viewtopic.php?p=123827 Looking at the code suggests that this has not been...

I tried using cage ([patched](https://github.com/Hjdskes/cage/pull/189)) and Sway (**running headless** with `WLR_BACKENDS=headless`) with wayvnc on my System (XUbuntu 22.04, Geforce 3060Ti, nvidia-driver 510.73.05-0ubuntu0.22.04.1). When connecting with a VNC viewer (tried TigerVNC...

**Describe the bug** By default x11vnc uses `-norepeat`. The manpage says that this is no problem: > Note: your VNC viewer side will likely do autorepeating, > so this is...

bug

I tried to debug an issue in dhewm3 (Doom3 source port) where some parts of the main menu look wrong if the OpenGL context doesn't have an alpha channel. Unfortunately,...

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