Daniel Gibson
Daniel Gibson
I just can't reproduce this. If I set the resoultion to 2560x1440 in the menu, `r_mode` gets set to `23`, like it should (when I open the console and just...
does this problem still exist?
Does it also happen with the MacSourcePorts build? IIRC that one has something set in some startup script or Info.plist or whatever for HighDPI-support, which might help. If that doesn't...
Thanks! So you set the mode to 2560x1440 in the menu, right? And then afterwards (before any restart, in the first log) r_mode is 16 (which is 1920x1200) - that's...
Somehow the internal sorting of the modes (as displayed in the menu) must be messed up, but I have no idea why that would happen - the code looks correct,...
Thanks in advance! :)
Thanks for testing that! Can you check out and build the `debug-res-list` branch: https://github.com/dhewm/dhewm3/tree/debug-res-list And then test if the bug still happens and post the console output of one run?
That looks correct so far, the bug must be somewhere deeper. Remotely debugging that doesn't seem feasible, someone with a Mac and some debugging experience will have to look into...
No idea. You could compare the configs to see if both use the same settings, maybe one uses texture compression and the other doesn't or something like that?
dhewm3 removed some old render paths, now it always uses what used to be the "best" profiles, so I think this shouldn't be it. What happens if you rename dhewm3.exe...