Results 683 comments of Daniel Gibson

I integrated the changes into the dhewm3 SDK, at least on Linux it seems to work: https://github.com/dhewm/dhewm3-sdk/tree/eldoom

Here's eldoom.dll for Win32: [eldoom_dhewm3_win32.zip](https://github.com/user-attachments/files/17467911/eldoom_dhewm3_win32.zip)

> question i saw this mod that is very interesting can it be converted for dhewm3? i may have found the source code but confirm if it is correct. >...

Glad it works, thanks for releasing the source :)

Does this also happen with original Doom3? Does the test build from https://github.com/dhewm/dhewm3/pull/701#issuecomment-3539942418 with improved timing code help? Does it help to disable vsync in 1.5.4, which makes the game...

Disabling vsync should make a difference with dhewm3 1.5.4 - but not with the test build I linked, its main improvement is that the game runs at smooth 60fps instead...

I just checked at 62.5fps (16ms framelength instead of 16.666) and at least that cutscene with Swan and Betruger seemed more in sync. I have an idea how to fix...

Can you test if #706 fixes the problem in all the cases you found?

It should be linking against libcurl (`-lcurl`) but doesn't. Specifically this long-ass line: https://github.com/flathub-infra/vorarbeiter/actions/runs/17383033281/job/49344575690#step:14:894 should contain `-lcurl` or something like `/usr/lib/aarch64-linux-gnu/libcurl.so` According to https://github.com/flathub-infra/vorarbeiter/actions/runs/17383033281/job/49344575690#step:14:355 "libcurl found and enabled", and according...

I can try to help if you can reproduce the problem locally.. however I just successfully built dhewm3 with curl support on an Arch Linux system which also uses CMake...