Results 683 comments of Daniel Gibson

hmm never had the problem that it freezes after startup in gdb, but looking at the backtrace it might help to disable input from tty (you can normally enter commands...

It's only a warning, nothing is done differently because of that, I don't think it causes your problem.. See https://github.com/dhewm/dhewm3/blob/master/neo/sys/posix/posix_main.cpp#L524 If you wanna change anything there, you could replace the...

I haven't tested this (and, like in your other PR don't have much time for it right now), but is this really enough? Wouldn't you also have to disable slowing...

Hmm but isn't always run kinda pointless if you can only run for a few seconds and then have to press the "run" key to walk so you can run...

I tested this a bit and came to the conclusion that this **really** should set pm_stamina to 0 and make sure it doesn't get overriden - neither by `idTarget_EnableStamina`, nor...

> My apologies for not being more thorough. No worries, that's why I test :) > Doing this kills player autonomy and prevents them from adjusting/balancing stamina values with alwaysRun...

I just had another idea regarding running: What about having a "toggle run" action instead? So if you bind it, and press that button, you'll run until you press it...

`+set cl_renderer` is ioq3 specific, it has no meaning in dhewm3. dhewm3 only has one renderer which uses OpenGL 1.x and technically that seems to work on the RPi3 as...

TBH, I don't know if it's really the RAM limitation, that was just as guess. Could also be a bug in the GPU driver or something else - I only...

Yes, I think "Ultra" uses uncompressed textures. BTW, did you try setting video quality to "Low"? ASTC might be theoretically nice, but Doom3 uses S3TC textures (in .dds format), so...