Daniel Chappuis
Daniel Chappuis
Yes sorry that is currently the way to do it. I plan to simplify this in the future to have better API to perform world queries.
I am closing this issue. Do not hesitate to reopen it if necessary.
Have you already tried the [last release](https://github.com/DanielChappuis/reactphysics3d/releases/tag/v0.10.0) of the library (version v0.10.0)?. I have made a change that has improved a lot the performance of static bodies.
Can I please ask you to explain the issue with text? Where does this code coming from exactly? What do you expect and what is wrong?
Hello. Sorry for my late answer. Could you use a `CapsuleShape` or a `SphereShape` and a thin `CapsuleShape` (for the stick)? I don't really understand what you mean when you...
Hello. Sorry for late answer. It is not currently possible to do this. Can I please ask you next time to open a new [Discussion](https://github.com/DanielChappuis/reactphysics3d/discussions) instead of creating an issue?...
I am closing this issue. Create a new discussion if needed.
Thanks a lot for reporting this. I will inverstigate that. It seems related to this [pull request](https://github.com/DanielChappuis/reactphysics3d/pull/383).
This issue should now be fixed in release of version [v0.10.1](https://github.com/DanielChappuis/reactphysics3d/releases/tag/v0.10.1). Thanks again for reporting this issue.
This issue should now be fixed in release of version [v0.10.1](https://github.com/DanielChappuis/reactphysics3d/releases/tag/v0.10.1). Thanks again for reporting this issue.