reactphysics3d
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Ticking different objects at different rates
Hi,
I have a class of less important objects which I do not need as much simulation accuracy on. Is it possible to tick those "more cheaply"?
Thanks
Hello. Sorry for late answer. It is not currently possible to do this.
Can I please ask you next time to open a new Discussion instead of creating an issue? Thanks a lot.
I am closing this issue. Create a new discussion if needed.