Daniel Chappuis

Results 162 comments of Daniel Chappuis

Hello, I do not see any problem with this but I do not know all the details of your code. However, keep in mind that for the moment ReactPhysics3D is...

Currently, it is not safe to call multiple times testoverlap() in different threads. It is plan to support multithreading for the collision detection for the v0.8.0 release of the library...

Sorry, I think I missed this issue. Do you still having some issues ? Can you share some code so that I can try to reproduce this issue ?

Thanks for reporting this. I have fixed the issue in the 'develop' branch [here](https://github.com/DanielChappuis/reactphysics3d/commit/67f8e100f3742b5014722a0f44d8831898395c4d).

Thanks a lot for your feedback. Of course I plan to add support for soft bodies and fluid (in that order) in the future. Can I ask you to open...

Thanks a lot for taking the time to fix this.

I just tried on my side on Linux. I took the following steps. 1. I cloned the GIT repository of the project `git clone [email protected]:DanielChappuis/reactphysics3d.git` 2. I create a 'build'...

Thanks for reporting this. I will try to fix this in the next release.

Thanks a lot for taking the time to report to fix this. You are right the _static_cast_ seems wrong here.

This assert is there to make sure the length of the contact normal is not to small (the contact normal should be of unity length). What is the length of...