Daniel Chappuis
Daniel Chappuis
Hello. Sorry for my late answer. Can I please ask you how did you install the library exactly?
Hello. I do not have any plans to add this really soon. I am currently more focused on the core features of the library but feel free to try it...
The assert here is because a quad is not a valid convex mesh. A convex mesh should be a closed shape that has an interior like a cube for instance....
Can you post the code you use to create your PolygonVertexArray for your triangular prism?
> > Does this mean I need to store `vertices` and `indices` in my `Entity` struct for the lifecycle of the object. Or is it just until I've called `physicsCommon.createConvexMeshShape`...
It's difficult to say what could be wrong here but if you want to check that the collision shapes for the physics are perfectly aligned with the rendered shapes, you...
Great. It seems to be much better. Can I close the issue?
> Would be nice knowing what is going on with the `TrianglesDebugRenderer`. It's like the triangles use the indices (0,1,2) and (1,2,3) instead of (0,1,2) and (2,3,0). What do you...
Thanks for reporting this issue. Can you please tell me in which version/branch of the library this happens?
Ok perfect. I have recently fixed an issue with [this commit](https://github.com/DanielChappuis/reactphysics3d/commit/85fbcf8a0f421ebb8946bd4d9990ffe97240d14c) in the `develop` branch that might be the cause of this crash. I will release it soon in version...