Daniel Chappuis
Daniel Chappuis
Thanks a lot for your feedback. As you said, there are an multiple issues in the documentation. First that's right there should not be two identical vertices coordinates in the...
> I'm trying to use Irrlicht to generate the bounding box since Irrlicht makes rectangles that more closely resemble the mesh. Since this can't do rectanlges, I'm trying to make...
This issue should now be fixed in the release of version [v0.10.1](https://github.com/DanielChappuis/reactphysics3d/releases/tag/v0.10.1). The documentation has also been updated. Thanks again for reporting this issue.
Hello. Sorry for my late answer. The issue in your code is probably because when creating the box body and collider, you are using the `transform1` twice. Once for the...
I am closing this issue. Feel free to reopen it if something is not clear.
This issue should now be fixed in release of version [v0.10.1](https://github.com/DanielChappuis/reactphysics3d/releases/tag/v0.10.1). Thanks again for reporting this issue.
Thanks a lot for reporting this. I will try to reproduce it on my side.
Thanks a lot for reporting this issue. I will need to check that on my side.
Hello. I cannot reproduce this issue on my side. In my test, it seems correct. Do you have a small piece of code that shows the issue (for instance with...
Thanks a lot for reporting this. I will investigate that. I think it might be the same kind of issue as issue #364 that was fixed some time ago. Concerning...