Coronia

Results 54 comments of Coronia

I'm not sure if we should also force weapon for targets that immune to EMP here. Maybe split that to another standalone weapon filter?

Honestly I'm not sure how'll SuperClass::Grant handle a superweapon that's already owned by the house. But I would suggest to add extra options for these already-existed SWs for more extendibility....

The current implementation also disables shield regen / respawn when the buildings are depowered or deactivated, so I'd open this discussion to see whether there's a need to support this...

Think it would be better to add an extra tag on the weapon or superweapon to control its maximum shot too, which could allow some more customization. E.g. an EMPulseCannon...

something like this: [SOMESW] RechargeTime=0.01 MaxShot=1 [SOMEBUILDING] Ammo=6 Reload=900 so this SW doesn't need to recharge, but can't work when there's no ammo. Instead, it'll gain a 'virtual charge' thanks...

Thanks for the suugestion. I've added `AutoDeath.OwnedByPlayer` and `AutoDeath.OwnedByAI`

> What is the topic to be discussed then? @Coronia https://github.com/Phobos-developers/Phobos/issues/1496 it's still about these hotkeys can't really be hidden in the Keyboard setting page, making players able to see...

gonna merge https://github.com/Phobos-developers/Phobos/pull/1349 first. Please check if these 2 functions are compatible with each other

TwinkleStar has completed the customized wake settings for Squid parasite and sinking as well In `rulesmd.ini`: ```ini [SOMETECHNO] ; TechnoType Wake.Grapple= ; Anim (played when Techno being parasited on the...

> Took the liberty of splitting off mergeable changes and merging them with correct credit. > > As for the `Rocker`, I think there are some improvements to be done....