Phobos
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Customizable Rocker Amplitude & Wake Anim
Help TwinkleStar to finish his 2 pull requests, with proper docs this time https://github.com/Phobos-developers/Phobos/pull/1080 https://github.com/Phobos-developers/Phobos/pull/1082
The rocker amplitude of warheads with Rocker=yes used to be determined by Damage value of the weapon. You can now specify it separately.
In rulesmd.ini:
[SOMEWARHEAD] ; WarheadType
Rocker.Damage= ; integer
You can now specify the Wake anim per TechnoType to override default rules value.
In rulesmd.ini:
[SOMETECHNO] ; TechnoType
Wake= ; Anim (played when Techno moving on the water), default to [General] Wake
rebase/force push the branch plz
I already merged the latest dev and fixed the build.
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TwinkleStar has completed the customized wake settings for Squid parasite and sinking as well
In rulesmd.ini:
[SOMETECHNO] ; TechnoType
Wake.Grapple= ; Anim (played when Techno being parasited on the water), default to [General] Wake
Wake.Sinking= ; Anim (played when Techno sinking), default to [General] Wake
Took the liberty of splitting off mergeable changes and merging them with correct credit.
As for the Rocker, I think there are some improvements to be done.
[SOMEWH] ; WarheadType
Rocker.AmplitudeMultiplier=1.0 ; float
Rocker.FixedAmplitude= ; integer
The first tag would multiply the regular damage if the user wants it to scale with damage, the second one would just override the damage with a fixed one. Also better naming.
GH screw off, I didn't want to close this
Took the liberty of splitting off mergeable changes and merging them with correct credit.
As for the
Rocker, I think there are some improvements to be done.[SOMEWH] ; WarheadType Rocker.AmplitudeMultiplier=1.0 ; float Rocker.FixedAmplitude= ; integerThe first tag would multiply the regular damage if the user wants it to scale with damage, the second one would just override the damage with a fixed one. Also better naming.
added the suggested change. The second tag is named as Rocker.AmplitudeOverride