Coronia
Coronia
when we were testing it in PP it gave us this, probably due to the recent include change  and it still didn't work quite well in MO after making...
tested it under an environment of hundreds of subterranean harvesters and AI producing subterranean units, and it seemed to be fine. Only about 10 harvesters getting stuck in the end
Again, I would concern its backward compatibility. Since Straight, Bombard and Parabola are released logic, there might be modders using it already. Requiring them to modify existing codes is one...
tested and worked
no desync or other issue occured in our testing so far
if primary fire during secondary's charging, it'll stop the charging process. Guess this is an intended behavior otherwise good in testing
now that this one is tested and reviewed, gonna merge it first since there're other PRs for weapons in the pipeline, which needs to be resolved based on this one...
> > if the variables are not supposed to be editted in the function, we'd better avoid using reference here. Namely LocalVariables, GlobalVariables and their itr > > I'm sorry,...
I'm not sure if `Music.Duration` is a reasonable design. It can easily be interrupted by Esc screen, which will make the theme always play regardless of duration unless getting back...
If we're keeping this feature then it'd better be done in a way like AutoDeath and TransportReloader, which is making a global vector to store the superweapon entity and only...