Coronia

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I'm not sure if a list is needed, given there's only one music which can be played at once, and making different SWs (and more sources in the future perhaps)...

there's also a similar case elsewhere: while other tags are all `AffectsHouses`, it's `AffectHouses` for the case of `DetonateOnAllMapObjects`

could this be defined on buildings as well? In current game buildings will be auto targeted no matter if `Insignificant` set to true or false, so it would be better...

Could there be visual indicator on techno to tell which of them is in aggressive/passive stance if it’s toggleable?