Coronia
Coronia
moved all hooks into Hooks.Upgrade and removed Hooks.BuildLimits, tho I didn't find out a duplicate of hook 0x50B669 yet I've asked ststl and made sure that __fastcall can be removed...
According to the suggestion of MigEater I've added these additional functions: - `BuildLimitGroup.Factor` determines each of this techno instance will count as what value when calculating build limit. - This...
To make it clearer that this change allow a list of number as input, I've added the following 3 tags. If both these tags and the original ones are set,...
this implementation is way too complex but has little actual usage. It'll be more beneficial to do it in the warhead level, i.e. detonate different warheads based on the target's...
besides, if you're certain that weapons of a techno won't make use of the following things, you can use this ability to make it skip previous weapon index picking logic,...
> I think after updating it, we can merge this. > > By the way, my opinion on `ForceWeapon.Naval` is probably like this, what do you think? > > ```...
tested, and it can do the effect we've expected: setting a series of `ExtraWarheads` with each of them having a warhead activation threshold, then it can detonate different warhead based...
I would say we should still keep AE for warhead only, especially when we can use ExtraWarheads and such to provide different effects for different technos in one shot. Adding...
Increase the rank of this PR to T3, since the essential of this is about adding a 'secondary resource' to the game, which need careful design for its functionality, interaction...
used Project Phantom as a test, but there're still some subterrenean miners getting stuck for unknown reason, mostly happened when they're trying to get to an ore field which is...