xna-cncnet-client
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XNA / MonoGame based client for playing classic Command & Conquer games both online and offline with a CnCNet game spawner.
Spritefonts**X**.xnb files are placed in the Resources folder and contains the fonts the launcher will use always. What I suggest is to support the load of these Spritefonts files inside...
Greetings, I'm a MO gamer in china.I'm trying to translation this DTAclient into Chinese version. I try to compile a .SpriteFont file with Chinese characters. But there still remains some...
The client with version number 2.6.7.0 gave such an error. https://prnt.sc/uorwun this is the error message. in client.log
On client start:  `client.log` cuts out after `Video controller`: https://pastebin.com/pft8kWse
Currently custom map sharing needs to be done manually for a lot of mods using CnCNet due to how MapDB backend works. Sharing the map becomes even more of a...
Game rooms load up incredible slow when you joined main lobby. Its like 1 room each 1 second. https://forums.cncnet.org/index.php?topic=6884.msg49933#msg49933 -- There's a good chance this could be enhanced. The old...
Would be cool to do something like: "@Rampastring hello" in the chat and it notifies you in a notification.
The client window draws as if the screen started below the taskbar, thus cutting the bottom part and making some of the controls, including the privacy notification accept button, inaccessible....
> so you can easily locate people from your friends list who have made a game > easily resolve the "WHAT'S YOUR GAME NAME? I CAN'T FIND IT" issue >...