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XNA / MonoGame based client for playing classic Command & Conquer games both online and offline with a CnCNet game spawner.

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[SomeCheckBox/SomeDropdown] Priority=X Works like: [chkNoLight] Priority=3 [chkBigLight] Priority=5 the same code in the ini file read the higher Priority setting first,or higher Priority setting overwrite the lower Priority setting.

![image](https://user-images.githubusercontent.com/2062360/191992919-7cdb1ce1-a9fc-4a66-ae2d-5e2bea3a1a62.png)

bug

Follow up of: - https://github.com/CnCNet/xna-cncnet-client/pull/341 > - Windows specific functionality currently disabled on other platforms: > - Generate OnlineId (Startup) > - Registry (Microsoft.Win32) > - SecurityIdentifier (System.Security.Principal.Windows) > -...

In relation to this: https://github.com/CnCNet/xna-cncnet-client/issues/88 Originally was this, but it was 2 years ago: https://github.com/CnCNet/xna-cncnet-client/pull/145 Checks the host hasn't been active for X seconds defined in the ClientDefinitions Continues to...

We use this workflow at Phobos and it works well

## Summary If the time format settings of the OS contains an AM/PM designator, it will go beyond the right border of the window. ## Why The placeholder of `lblTime`...