xna-cncnet-client
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XNA / MonoGame based client for playing classic Command & Conquer games both online and offline with a CnCNet game spawner.
Adds the new tunnel selection algorithm that's designed to distribute players over tunnels more efficiently.
## Removing inactive hosts from game lobbies In relation to this: https://github.com/CnCNet/xna-cncnet-client/issues/88  - Checks the host hasn't been active for X seconds (default 180) - Continues to check on...
# Optional login to the client using the CnCNet API This is a WIP pull request for allowing an option to login to the client utilising the CnCNet API. ###...
**Show a stand out announcement message** Fetches an announcement from a remote URL and shows the text in the CnCNet lobby upon joining. - Inserts into the CnCNet Lobby as...
## Problem I got the following messages when joining the lobby in Mental Omega 3.3.6 with Chinese language pack: ``` [0:00 AM] 正在与 CnCNet 建立连接... [0:00 AM] 当前网络质量较好的服务器数量:10 ``` The...
# Summary Currently, users are limited to auto ally presets where pre-defined (whether in mpmaps.ini or in the .map files). This allows the user to create "user defined" presets as...

The game selected in the list is locked, passworded and incompatible.  The game selected is passworded and incompatible:  The selected game is non of the above. 
This will provide more flexible control visibility support. Applying different styles depending on the suffix will no longer be limited to "lbChatMessages" and "tbChatInput" controls. Now we can write INI...