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XNA / MonoGame based client for playing classic Command & Conquer games both online and offline with a CnCNet game spawner.

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Adds the new tunnel selection algorithm that's designed to distribute players over tunnels more efficiently.

## Removing inactive hosts from game lobbies In relation to this: https://github.com/CnCNet/xna-cncnet-client/issues/88 ![image](https://user-images.githubusercontent.com/6104940/79638017-3ea23600-817b-11ea-8462-04b06d2d0742.png) - Checks the host hasn't been active for X seconds (default 180) - Continues to check on...

inactive

# Optional login to the client using the CnCNet API This is a WIP pull request for allowing an option to login to the client utilising the CnCNet API. ###...

inactive

**Show a stand out announcement message** Fetches an announcement from a remote URL and shows the text in the CnCNet lobby upon joining. - Inserts into the CnCNet Lobby as...

## Problem I got the following messages when joining the lobby in Mental Omega 3.3.6 with Chinese language pack: ``` [0:00 AM] 正在与 CnCNet 建立连接... [0:00 AM] 当前网络质量较好的服务器数量:10 ``` The...

# Summary Currently, users are limited to auto ally presets where pre-defined (whether in mpmaps.ini or in the .map files). This allows the user to create "user defined" presets as...

![image](https://user-images.githubusercontent.com/2062360/164569028-096aec3c-6cbc-415d-91e0-5512a510b15b.png)

The game selected in the list is locked, passworded and incompatible. ![image](https://user-images.githubusercontent.com/2062360/162634684-bf35329d-1b24-428f-a193-b9ace299e61f.png) The game selected is passworded and incompatible: ![image](https://user-images.githubusercontent.com/2062360/162634822-e9ea63dd-564d-44a6-81b7-d91f0df702d0.png) The selected game is non of the above. ![image](https://user-images.githubusercontent.com/2062360/162634847-dbfe9eb9-4ea4-4c39-89f8-335252f9308b.png)

This will provide more flexible control visibility support. Applying different styles depending on the suffix will no longer be limited to "lbChatMessages" and "tbChatInput" controls. Now we can write INI...