xna-cncnet-client
                                
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                        XNA / MonoGame based client for playing classic Command & Conquer games both online and offline with a CnCNet game spawner.
With the latest version, the user list is sorted by admins, then friends, then alphabetically. However, this sorting only occurs when the user list is refreshed. If a user is...
Add the same icons that appear for each game in the game list to the Game Information popup window, when hovered/selected. I've seen people asking what some of the icons...
- Add all current online friends to player drop downs in game lobby - Selecting a friend would send an invite - Upon invite, drop down would show "pending invite",...
Same thing for the hotkeys: repeatedly pressing F2 should make you repeatedly swap between the CnCNet Lobby and the Game Lobby (or main menu).
i've done every procedure and steps on how to launch MO here and i got this error on exagear 
Cnc-ddrw has various useful settings ranging from vsync, renderer, windowd mode etc. wouldn't it be nice if the client can change the ini file of the wrapper ?
Compared to funky's client, we are missing following options: * Aimable Sams * Shared Control * Attack Neutral Units * Fog Of War (this is not probably worth adding if...
It was quite a nice little feature back in the very original client, seeing where other players are. If they're in a game or in the lobby etc. It would...
It turns out that at least maps with `MultiplayPassive=false` do not work as with funky's client. Example map: [Attacks On The Middle [6+2][V. 3.5] ](http://mapdb.cncnet.org/ts/8658af323de1b661403555b5c619e3f8656543b6.zip)
BuildScripts/build.sh has a MO option, but it couldn't find any configurations for MO. ```sh me@um20main:~/a_dev/xna-cncnet-client/BuildScripts$ bash build.sh MO + case $1 in + build SharpDX MORelease + platform=SharpDX + configuration=MORelease...