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XNA / MonoGame based client for playing classic Command & Conquer games both online and offline with a CnCNet game spawner.

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There was a reported issue in the #support channel of Discord where someone's client was crashing while hosting a lan game as soon as another player joined. It happens when...

This PR changes the behavior of DTA client: - If the player name contains non-ASCII characters, replace them with '?'. This can be turned off by set `AutoRemoveNonASCIIFromName` as false...

Running the repo using the sample resources is no longer possible due to the ini update. Once the ini update is complete, we'll need to update the sample resources with...

Currently the client can parse only RA2 and TS maps which have map previews embedded in them already. RA1 and TD maps don't have such map previews, hence the need...

enhancement
help wanted

I noticed that the `Custom` gamemode doesn't appear if the `Maps/Custom` folder was empty at client start, even if I use `/downloadmap` and it downloads successfully or I add a...

enhancement

Adding as a couple of suggestions. - There are two differening tunnel versions, v2 and v3. The client uses v2 tunnels at the moment which do peridoically crash hence why...

enhancement
inactive

Is it possible to support groups, orders, and filters by country, like CS(Counter-Strike)?

Is it possible to support the feature by latency in the future?

https://github.com/CnCNet/xna-cncnet-client/blob/2c7f7a1862d33d191dd4b3bb21e1debbf360a652/ClientCore/Statistics/GameParsers/LogFileStatisticsParser.cs#L63 Computer Player may not always named "Computer". This may be a coincidental phenomenon that has not been investigated and verified.

bug
help wanted