CasualPokePlayer

Results 201 comments of CasualPokePlayer

The only inputs that correspond to the "bottom screen" are touch coordinates and the "is touching" button, as far as the emulator can see. Anything else is a game construct....

https://github.com/TASEmulators/BizHawk/blob/99260d274668e29990e8c6404ca4cd4656574dc3/src/BizHawk.Emulation.Common/Interfaces/IMemoryCallbackSystem.cs#L64 The exception does seem to be intended. "Unhandled exception" really just means "thrown outside of a try/catch block." Preventing the exception from being ""unhandled"" just means expecting the caller...

gnash seems to just be abadononed at this point, so that can probably be considered off the table. Ruffle and Lightspark are still getting updates. Lightspark seems to be OpenGL...

If gnash had a pure software renderer it would be considerable, but looking at the code it doesn't appear to have such, and being abandoned means it will never have...

It could work. However, in a waterboxing setup there is no dynamic linking (for the guest), and of course obvious ABI differences with native libraries and waterbox ones. SDL itself...

The GB/C has a halt instruction, which is its "low power mode" waiting for an interrupt. It also has a stop instruction ("ultra low power mode") which in practice is...

Savestates are a non-consideration as our gpgx core is waterboxed. Note too our gpgx core is rather old (with various cherry picked commits, which probably don't help SMS), so it...

The genesis emulation from meda is already just a genesis gx fork, and the sms core is some fork off "SMS Plus" which is a mystery in terms of accuracy...

Main thing blocking it being added is just someone having the motivation to hook it all up.

https://github.com/TASEmulators/BizHawk/blob/8112be31e1ea9c2ab40e0ff4e8b8d86a51f2c5da/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.cs#L50 https://github.com/TASEmulators/BizHawk/blob/d4bb5e047e07dbfc078d171c99c80eafd01b5eb0/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.cs#L330-L333 re: GambatteLink, it just replaces the internal core's input callback system with the link core's so all of them internal cores use the same input callback system instance....