CasualPokePlayer

Results 201 comments of CasualPokePlayer

> continuing from [#1237 (comment)](https://github.com/Arisotura/melonDS/pull/1237#discussion_r733865082) for better visibility. > > yeah, but having to close and reopen the program is just not a good solution. The underlying problem is that...

As much as I would like to see TASing here, it's not going to happen for a long while. Before you can even consider adding re-recording support, you would need...

https://github.com/CasualPokePlayer/nlua-repro

I apologize for this, seems that the NLua/KopiLua used was hacked on and is 1.3.2 with some commits reverted and others things tacked on with no source provided. It's probably...

Perhaps we should have the hotkey config only display layer hotkeys for the currently loaded core. A "Graphics Layers" tab, which is populated at runtime with hotkey info for layer...

Can't imagine such a case (although, I suppose if that is a case that would be an implementation detail which wouldn't matter).

I believe https://github.com/TASEmulators/BizHawk/blob/5c59e6d9c4d56583f5818fbacc24f01d579f78ac/src/BizHawk.Client.Common/input/InputCoalescerControllers.cs#L30-L34 would be the cause of this issue.

Another thing I guess to note (logging events enqueued here https://github.com/TASEmulators/BizHawk/blob/aa708992e93b35d936035d8956cc679c18f32392/src/BizHawk.Client.EmuHawk/Input/Input.cs#L292 on c547a20f8e747fcdf70a678f12e733a54b36c3d2): Doing `hold Ctrl` `hold M` `spam unpress/press M` ``` Press:Ctrl Press:Ctrl+M Release:Ctrl+M Press:Ctrl+M Release:Ctrl+M ``` Doing `hold...

The first log would have the "original problem" (or well #3327) since the ProcessSubsets will eventually interpret that as unpressing both Ctrl and M. The second would probably not have...

A look at guncon code seems to say there is nothing wrong for the lag detection code per se. The issue seems to more due to how guncon works (at...