CasualPokePlayer

Results 201 comments of CasualPokePlayer

This ROM seems to work perfectly fine in hhugboy, I suspect it's just a weird bootleg mapper used here.

"LCD protection circuit" isn't really the right term here. The quirk is more the GB/C will "stick" the current image to the screen for a frame after LCD disable, due...

These sound effects come from the SNES SPC, not the Game Boy. SameBoy itself only offers HLE emulation so the full SNES isn't available for use. As a note [Gambatte](https://github.com/pokemon-speedrunning/gambatte-core/blob/3eacbac1ee04eec596dd7fc661f395eff7663439/libgambatte/src/mem/sgb.cpp)...

The DMG0 bootrom should just work (simply replace the dmg_boot.bin with an official dmg0 bootrom), afaik there shouldn't be any actual differences between the two revisions outside of the bootrom...

This is true. I have verified myself using my GB Player this is how bugged stop acts. This is also why I suspect the part of the joypad interrupt in...

> > > This core appears to be broken. Loading any savestate is the core's weak point and might crash BizHawk Ok so waterbox it.

Took a peek at doing this: going off it's front page: > BlastEm depends on SDL2, GLEW and **OpenGL**. ~~OpenGL is an immediate no for waterboxing, that would need to...

https://github.com/CasualPokePlayer/BizHawk/tree/blastem/waterbox/blastem Well, I took a stab at this. It builds. That's it. I have no idea if this even works. Probably does. Needs an actual interface and stuff c# side...

Yes because those were not hooked up. Stop complaining work in progresses are incomplete.

Gambatte has a lot of minor inaccuracies with sound, although majority are off by ones due to not aligning channels to their correct frequencies (1MiHz/512KiHz). They're also not easily fixable,...