Cameron Krebbers

Results 58 comments of Cameron Krebbers

The instructions would be relatively simple, though it is a few steps. It's documented fairly decently on their own website where it explains some required dependencies to install. 🙂 The...

This could be related to the issue I posted earlier, #726. More JSON types is greatly appreciated though! Awesome 😊

Sorry I haven't checked up on this in a month 😅 I'll try to get an implementation of this in sometime. Thanks for taking the time to develop a contribution...

Funny thing you should ask; originally in early development, the levels were built only in runtime. But after hearing what people have requested and making some deep considerations, the level...

![](https://github.trello.services/images/mini-trello-icon.png) [Try to bring back runtime building](https://trello.com/c/8LuQA1HS/219-try-to-bring-back-runtime-building)

Status update in case anyone was wondering: I understand that there is definitely a demand for this, however, it would be a large rework to get the feature working correctly....

Hi, there is indeed a way to get the custom data defined from the importer. I have plans to make this experience easier, but for now, you can access the...

This [function](https://cammin.github.io/LDtkToUnity/api/LDtkUnity.Editor.LDtkPostprocessor.html#LDtkUnity_Editor_LDtkPostprocessor_OnPostprocessLevel_UnityEngine_GameObject_LDtkUnity_LdtkJson_) in particular will be useful for your situation, where you can traverse the project json to access definitions and additionally levels and their used tilesets in that way....

Another significantly easier option is defining intgrid values to describe where your character should change it's speed. then you can make your character check for an IntGridTile existing at a...

Yeah, this looks very cool. I may implement this sometime, in case this can be helpful for anyone else in the same situation. Thanks for providing your solution to rerouting...